Beginner strategy

Slop Tower Defense Base Normal Beginner Guide

A complete, screenshot-backed Base Normal clear: start with Camera Man at the first bend, build to three attackers, and enter Wave 10 with damage upgrades ready.

Quick answer

Place one Camera Man for $375 at the first bend, then build to three Camera Men in the same high-contact area. Upgrade before Wave 10; the documented run finishes with 100/100 base health.

Guide setup
ChapterBrainrot Bases
MapBase
DifficultyNormal
Length10 waves · Victory
Start$500 · 100 base health
OpeningCamera Man · $375
Finish3 Camera Men · 100/100 health

The verified win at a glance

The supplied run clears Base at Wave 10 with 100/100 base health. It starts with $500, places one Camera Man for $375 at the first bend, and ends with three Camera Men in that same high-contact area. At least one is upgraded to level 2 before the final enemies arrive.

This is a documented working example, not a promise that every account can copy it forever. Balance changes can alter unit costs and damage.

Base wins the map vote and shows its base rewards

Base wins the vote. Its displayed rewards are 100 Cash, 1 Star, and 3 Gems.

Queue Base on Normal

Choose Base from the map vote. On the next screen, let the match proceed on the default Normal path instead of voting for Hard or Nightmare.

The evidence chain is consistent: no Hard or Nightmare multiplier appears, and the final rewards match the Base map panel. The match begins with $500, 100 base health, and 10 waves.

Normal, Hard and Nightmare difficulty choices before the match

Normal is the unmodified difficulty. Hard and Nightmare show higher reward multipliers and need separate strategies.

Wave 1 opening

Place Camera Man immediately beside the first bend. The observed placement costs $375 and leaves $125.

At base level, the card shows 7 damage, 10 range, a 1-second cooldown, and 7 DPS. The important part is the position: its range covers the entrance and a long section of the first turn.

Camera Man placed at the first bend on Wave 1

The opening Camera Man covers the first bend while the base remains at 100 health.

Do not open with a farm in this route. The verified clear spends the starting cash on damage and keeps the lane clean from the beginning.

Waves 2–8 reinforcement

Build the same firing area before spreading units around the map:

  1. Keep the first Camera Man covering the entry bend.
  2. Add a second Camera Man when you can afford it.
  3. Add a third before the final waves.
  4. Upgrade the units that keep the longest contact with the path.

By Wave 8, the run has three Camera Men grouped at the bend and still has 100/100 base health.

Three Camera Men holding the first bend on Wave 8

Three overlapping range circles turn the entrance bend into the main damage zone.

Wave 9 and Wave 10

Enter Wave 10 with three attackers already placed. The observed run has at least one level 2 Camera Man showing 21 damage, 12 range, a 0.9-second cooldown, and 23 DPS.

Wave 10 with upgraded Camera Men and full base health

The group is already upgraded when Wave 10 begins; the base remains at 100/100.

Keep spending on useful damage upgrades until the last enemies are gone. The final result is Victory at Wave 10, with 100 Cash, 1 Star, and 3 Gems.

Victory result after clearing Wave 10

The result screen matches the Base map rewards shown before the run.

If you do not own Camera Man

The exact substitute is not proven by this video, so use the same job rather than pretending another unit is identical:

  • it must fit inside the $500 starting budget;
  • it must attack immediately rather than generate farm income;
  • its range should cover both sides of the first bend;
  • its early upgrades should improve damage fast enough to keep 100 base health.

If one unit cannot hold the opening, add a second attacker before buying economy. Treat a substitute lineup as a new test, because this video only verifies the Camera Man route.

Fix a failing run

The base takes damage before Wave 5

Your opening damage or coverage is behind the verified example. Skip the farm, reinforce the first bend, and stop accelerating waves until the lane is clean.

Enemies leave the first bend alive

Check the range circle before spending. Add another attacker whose circle overlaps the route, or upgrade the unit with the longest contact time.

Wave 10 overwhelms the group

Place the third attacker earlier and enter the final wave with damage upgrades already purchased. Do not wait until the last group is beside the base.

Your current costs or stats are different

Use the live card as the source of truth. The screenshots document footage published on September 19, 2026; later balance updates may change the exact numbers.

After the clear

The verified run awards 100 Cash, 1 Star, and 3 Gems. Return to the lobby, claim available quests, and compare the next meaningful damage upgrade before changing several parts of the lineup at once.

Questions players ask

Frequently asked questions

What should I place first on Base Normal?

Place one Camera Man at the first bend. In the verified run it costs $375, leaves $125, and covers the entrance plus the first turn.

How many Camera Men does the verified clear use?

The run starts with one and has three Camera Men grouped at the first bend by Wave 8. At least one is level 2 before the last enemies are defeated.

Should I place a farm first?

No. The verified route spends the opening money on damage and does not need a farm to complete the 10-wave Base clear.

What rewards does Base Normal give?

The documented September 19 run receives 100 Cash, 1 Star, and 3 Gems. Check the live map panel because rewards can change.

Does this strategy guarantee a Base Normal win?

It documents one complete successful run with full base health. It cannot guarantee a win after balance changes or with different unit stats.

What if I do not own Camera Man?

Use an affordable early attacker that fits the $500 start and covers both sides of the first bend. The footage does not prove an exact replacement, so test the substitute before relying on it.

Source note: Mr. Ant Tenna's Episode 1 gameplay supplies the complete Base vote-to-Victory evidence and screenshots. Normal is identified by the unmodified difficulty path and rewards matching the Base panel; the footage does not show a separate Normal vote count. Use the official Roblox experience for current stats and rewards.

Game balance and availability can change. Check the current in-game panels before spending resources.